Gamification in education is a part of the modern education system in various countries. However, this concept is still new for students in Pakistan, especially those who are soon to join colleges or universities. However, there is a strong possibility that students in 21st century schools are aware of the concepts and benefits of gamification. ARVO is proud to introduce gamification in education. The PGC students can benefit from this robust transformation in the education system of the country. Let’s explore in detail what gamification is in education and the possible advantages for students.
What is ‘Gamification’?
The concept of ‘gamification’ is very interesting. Research explains that the inclusion of game elements in academia is named ‘gamification in education’. It basically brings the fun element to the learning process.
In the Western world, and even in the neighbouring countries, recent years have witnessed massive and regular growth and adaptation to technology in education. Hence, the level of education and international rankings have seen boosts.
If you have ever tried to learn anything through online resources, you may have an idea of what gamification in education can do. The best examples of gamification in education are listed below.
- Duolingo
- Solo Learn
- Bussu
- Memrise
Have you seen the fun elements of these apps that make learning ‘fun’? The game-based elements like practice, goals, and social learning with fun and the success or achievement celebrations including the badges and appreciations make learning fun! Even if you are learning a new language.
Now, just imagine how you will feel once your intermediate course turns into fun. Does it sound exciting? ARVO is bringing gamification to education for the students of intermediate classes (11th and 12th) in Pakistan. Let’s explore more below.
Top 4 Benefits of Gamification in Education
Here we will discuss are futuristic four benefits of combining games with education i-e to bring gamification to education.
Students’ Focus Improves with Gamification
Often, it is said that the course books and curriculum are hard to complete. Therefore, students continue their studies as a pressurised obligation. This thought process multiplies when we talk about the fate-deciding intermediate classes. Both part 1 and part 2 in intermediate collectively impact the score to land in a reputed institution in advanced education at the university level.
ARVO is going to eliminate the boredom and pressure away from your lives inter students. Yes! You read it right, ARVO is making your books and curriculum of physics, chemistry, maths, and others fun for you to learn.
With this fun inclusion, you will become more focused on your studies and will be able to complete your daily learning with more enthusiasm and efficiency.
Enhancement of Students’ Engagement Level
With gaming elements, students increase engagement in learning. A Deeper level will help you learn your topics and subjects by heart. This type of learning does not happen on a superficial level that you have a higher chance of forgetting.
Hence, if you have any fun elements in your education, you will get more involved in topics and can cover topics and subjects in a better way.
Gamification in Education Makes Better Memory Patterns
Another advantage you will get with gamification in education is the building of memory patterns! Our brain works on patterns, and with additions of the gaming elements, our minds register patterns to recall certain things at the time of need.
For instance, if you make any funny statement on any topic, your mind will recall that moment when you see it asked in the board examination or mentioned anywhere.
Therefore, think, about how ARVO will change your learning experience with the gamification in education we are bringing to the table for the students of 11th and 12th classes.
Attainment of Learning Objectives
Students in intermediate classes should have clear learning objectives to take out the desired outcomes. For instance, exam clearance and high scores should not be the only learning objectives. The most important learning objective, in addition to exams, is the development of foundational knowledge and clear concepts of each subject. Only this will help students to get learning benefits in advanced classes.
ARVO- Transforming Education in Pakistan
With ARVO, PGC students can experience the transformation of education in Pakistan. The element of gamification in education will help students to increase their focus, and level of engagement, with powerful memory patterns and in-depth studies.
Apply for Inter Admissions 2024 at Punjab Colleges
Punjab Group of Colleges (PGC) has opened the 2024 inter admissions. Apply through the online admission portal and get a chance to take advantage of gamification in education.
Wrap Up
Stay tuned with us for more information on ARVO! In the era of transformation, educational upgrade is the most important one. ARVO is bringing gamification to education. Experience the future of education with ARVO at PGC!